Xbox One X Enhancements for Firewatch, Bulletstorm, and Rime Cancelled: Report

It appears that promised Xbox One X improvements to games like Firewatch, Rime, and Bulletstorm happen to be cancelled. All three games were slated to have Xbox One X updates but have been eliminated in the official Xbox One X enhancements list on the official Xbox site. This is strange considering that some of them, for example Firewatch was going to get Xbox One X improvements right after the Nintendo Shift release of this match. Xbox One X improvements comprise sharper resolution, better frame rate, and occasionally, even the inclusion of HDR. These generally lead to a better looking game.

The removal of those games in the Xbox One X enhancements list was spotted by eagle-eyed users of popular gaming forum ResetEra.

“I understand there are monetary and logistical problems in upgrading these games for the X, but if they’re going to advertise these attributes for so long they should at least make a statement detailing the cancellation,” claims one post. “This just feels like trying to sweep it under the rug.”

Xbox One X improvements aren’t limited to new games. Even last generation Xbox 360 titles receive enhancements for your Xbox One X, usually seeing a resolution bump to 4K. These include Red Dead Redemption, The Witcher two, and Crackdown among others. Xbox Platform Lead Bill Stillwell clarified the effort that goes into backward compatibility and including Xbox One X improvements in addition to that.

“We are having to continuously tune the emulator to make it more precise, but every time you make it more exact, you make it less powerful. The improvements are a great deal of work since we truly have to go back and tune the performance profile so there is no change in the gameplay experience. And we do not do half measures,” said Stillwell in dialog using Edge magazine (via Wccftech).

In addition, he let slip how Microsoft Engineer Eric Heutchy first invented how Xbox 360 games can get a huge resolution leap when on the Xbox One X.

“We’d just got our first set of devkits in; they were only boards sitting on a mat. Eric began tinkering and said,’Okay, I’ve got a lot more energy in Xbox One X. What could I do to a 360 game?’ He took what we had done for the Xbox Originals games and implemented it to Halo 3 . We’re like,’Holy cow — this looks like a brand new game’,” he explained.

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